As participants enter the dark installation space, they see a large empty area of the floor lit with projectors. When participants walk into the lit area, their shadow is thrown on the ground. Participants then notice other shadows slowly entering the lit area. These disembodied shadows look like the participants’ own. The virtual shadows slowly walk towards the participants. If the participants run away, the shadows will follow. If the participants move towards the shadows, they will retreat. If the participants stay relatively still, the shadows will slowly approach. The shadows will then position their feet directly on top of the participants’. This act merges the participants’ own shadows with the virtual shadows. Once merged, the virtual shadows disappear.

There are no artificial controls or prescribed manner of interaction. This transparent interface allows viewers to act naturally.

Real-time, computer generated 3D graphics and video sensing are used to produce this work of interactive light.

Our shadows feel as if they are extensions of our bodies. These shadows are the absence of light due to our presence. This installation removes the presence, leaving only the representative void. The autonomous shadows create the intense sensation of both presence and absence simultaneously. Shadow merges viewer and artwork, the real and the virtual, into one entity. Along with the conceptual, there is a strong emotional and intimate component to this piece. The feeling of both the presence and absence of another human being is visceral and ghostly. In a sense, this piece functions as a quiet, interactive, anonymous memorial.

Shadow was created while in residence at Eyebeam NYC. The installation was featured on CBS News and CNN and was chosen to represent the USA at Artiade, an exhibition at the Athens Summer Olympic Games 2004. We are currently scheduling future exhibitions.

by Adam Frank and Zack Booth Simpson
Shadow is an interactive installation that projects a disembodied, autonomous, human shadow on the ground. This apparently living shadow attempts to merge itself with the viewer's real shadow. When this occurs, the invisible figure, implied by the virtual shadow, inhabits the viewer's own personal space. Real-time 3D graphics and video sensing are used to produce this work of interactive light.
BIO + CV + CONTACT @ AF 2016